When paired with a Doctor, Wolf can keep fighting and effectively clear an entire tactical scenario without a hitch. As an All-Rounder with high skills, including Marksmanship, Health, Agility, Dexterity, and Strength, Wolf is an exceptional mercenary capable of holding down the field and finishing a fight solo if necessary. Wolf is an expensive starting mercenary, at just over $10,000 to hire for a week, but that's because of his Veteran rank. Related: Best Tactical Strategy Games, RankedWith so many available mercenaries to select from and a minimal budget for the most part, how do budding commanders choose the best starting mercenaries? We're here to help by showcasing the top ten starting mercenaries in Jagged Alliance 3, worth every penny! 10 Mouse With the release of Jagged Alliance 3, the community was introduced to a staggering selection of crafted mercenaries-over 40 at launch-with the ability to create custom mercenaries using I.M.P. Throughout the years, the Jagged Alliance franchise has introduced tactical strategy and role-playing fans to a cast of characters that prove effortlessly zany and powerful at the same time. Pairing him with a medic and all-rounder can maximize his effectiveness. Steroid may lack accuracy, but his strength and mechanic skills make him a cost-effective choice in the early game. His teaching perk also makes him excellent for training other mercenaries. Wolf, although expensive, is a powerful All-Rounder mercenary who can hold down the field and finish fights solo if needed. ![]() Mouse is an underrated starting mercenary in Jagged Alliance 3, with a suppressed pistol and stealth abilities that make her great for picking off enemies one by one.
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